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This is even more apparent on door windows where the effect on rain droplets is completely absent, resulting in a lack of horizontal water trail formation. Project CARS does not take into account the vertical or horizontal force of the incoming wind or the movement of cars, resulting in static rain effects on the car windshield. DriveClub’s rain simulation is one step ahead of any racing game, let alone Project CARS. However, in terms of actual physics and the reaction of rain droplets to the movement, speed and force of the car, DriveClub is still able to maintain its lead over Project CARS. In short, Project CARS gives you more control over what kind of weather you want and when you want it. Just like in DriveClub, you can set the time you want to run and the speed at which the time will progress. There is also a weather progression option which decides how quickly the weather will change. The game allows 4 different weather slots at once, giving you enough options if you want very dynamic weather in your races. As you can see in the screenshots below, you can decide how dynamic the weather can be in terms of different time slots. Right off the bat, Project CARS offers a much more detailed weather system in terms of options and settings compared to DriveClub. Of course, we understand that the weather is only one aspect that makes a racing game, but given that we made a first impression earlier this year, comparing the weather of the two games, we feel compelled to render a final verdict on this matter. The game used real-world physics for each individual raindrop, making it one of the most accurate rainwater simulations we’ve seen in video games. One of the graphical features, besides cars and complex environments, was that DriveClub excelled at delivering a truly amazing weather experience. Please note that Project CARS looks fantastic the way it is and already has an edge over DriveClub with its close at 60 frames per second experience. There is surely some good gameplay to be found in Project CARS with its approach to realism in track racing and a deep career mode, but how does it compare to Evolution Studios’ DriveClub? And it looks like all of that hard work has paid off with GamingBolt’s Kurtis Simpson calling the title a generation racing experience in his review. Slightly Mad Studios’ CARS project has been in development for quite a while. Although the game was marred by a poor launch and multiplayer stability issues, Evolution Studios has slowly but surely progressed to deliver a visually stunning and satisfying racing experience. If you are looking for a good action racing game, then this is the way to go.IIt goes without saying that DriveClub is perhaps the most beautiful runner available on the market. You can even use the Nintendo Gamecube contoller. You may also use it with the nunchuk or the classic contoller. Although, that isn't the only control you can use.
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Therefore, it is a little bit harder to steer. The Wii version gives a more realistic driving experience by letting you tilt the Wii remote to steer left and right. Anyone under 8 might find it either too hard to play, or too violent. So as you can see, it's not just a racing game. There is also one multiplayer game called "Disruptor." The object of it is to collect "bombs" to place in the opposing team's base, to destroy it. Some also have to do with surving an attack by collecting "batteries" to keep your "shield" activated. Some have to do with hunting down "bad guys". Some levels in the game don't even have to do with racing. The game actually takes place after the movie. The game's storyline is almost the same as the movie. Lots of gunfire, explosions and weapons are used. Love it! Awesome! If you like the movie, then you'll love the game.
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